sd-webui-controlnet/annotator/openpose/__init__.py

122 lines
5.0 KiB
Python

import os
os.environ["KMP_DUPLICATE_LIB_OK"]="TRUE"
import torch
import numpy as np
from . import util
from .body import Body
from .hand import Hand
from .face import Face
from modules import devices
from annotator.annotator_path import models_path
body_model_path = "https://huggingface.co/lllyasviel/Annotators/resolve/main/body_pose_model.pth"
hand_model_path = "https://huggingface.co/lllyasviel/Annotators/resolve/main/hand_pose_model.pth"
face_model_path = "https://huggingface.co/lllyasviel/Annotators/resolve/main/facenet.pth"
def draw_pose(pose, H, W, draw_body=True, draw_hand=True, draw_face=True):
bodies = pose['bodies']
faces = pose['faces']
hands = pose['hands']
candidate = bodies['candidate']
subset = bodies['subset']
canvas = np.zeros(shape=(H, W, 3), dtype=np.uint8)
if draw_body:
canvas = util.draw_bodypose(canvas, candidate, subset)
if draw_hand:
canvas = util.draw_handpose(canvas, hands)
if draw_face:
canvas = util.draw_facepose(canvas, faces)
return canvas
class OpenposeDetector:
model_dir = os.path.join(models_path, "openpose")
def __init__(self):
self.device = devices.get_device_for("controlnet")
self.body_estimation = None
self.hand_estimation = None
self.face_estimation = None
def load_model(self):
body_modelpath = os.path.join(self.model_dir, "body_pose_model.pth")
hand_modelpath = os.path.join(self.model_dir, "hand_pose_model.pth")
face_modelpath = os.path.join(self.model_dir, "facenet.pth")
if not os.path.exists(body_modelpath):
from basicsr.utils.download_util import load_file_from_url
load_file_from_url(body_model_path, model_dir=self.model_dir)
if not os.path.exists(hand_modelpath):
from basicsr.utils.download_util import load_file_from_url
load_file_from_url(hand_model_path, model_dir=self.model_dir)
if not os.path.exists(face_modelpath):
from basicsr.utils.download_util import load_file_from_url
load_file_from_url(face_model_path, model_dir=self.model_dir)
self.body_estimation = Body(body_modelpath)
self.hand_estimation = Hand(hand_modelpath)
self.face_estimation = Face(face_modelpath)
def unload_model(self):
if self.body_estimation is not None:
self.body_estimation.model.to("cpu")
self.hand_estimation.model.to("cpu")
self.face_estimation.model.to("cpu")
def __call__(self, oriImg, include_body=True, include_hand=False, include_face=False, return_is_index=False):
if self.body_estimation is None:
self.load_model()
self.body_estimation.model.to(self.device)
self.hand_estimation.model.to(self.device)
self.face_estimation.model.to(self.device)
self.body_estimation.cn_device = self.device
self.hand_estimation.cn_device = self.device
self.face_estimation.cn_device = self.device
oriImg = oriImg[:, :, ::-1].copy()
H, W, C = oriImg.shape
with torch.no_grad():
candidate, subset = self.body_estimation(oriImg)
hands = []
faces = []
if include_hand:
# Hand
hands_list = util.handDetect(candidate, subset, oriImg)
for x, y, w, is_left in hands_list:
peaks = self.hand_estimation(oriImg[y:y+w, x:x+w, :]).astype(np.float32)
if peaks.ndim == 2 and peaks.shape[1] == 2:
peaks[:, 0] = np.where(peaks[:, 0] < 1e-6, -1, peaks[:, 0] + x) / float(W)
peaks[:, 1] = np.where(peaks[:, 1] < 1e-6, -1, peaks[:, 1] + y) / float(H)
hands.append(peaks.tolist())
if include_face:
# Face
faces_list = util.faceDetect(candidate, subset, oriImg)
for x, y, w in faces_list:
heatmaps = self.face_estimation(oriImg[y:y+w, x:x+w, :])
peaks = self.face_estimation.compute_peaks_from_heatmaps(heatmaps).astype(np.float32)
if peaks.ndim == 2 and peaks.shape[1] == 2:
peaks[:, 0] = np.where(peaks[:, 0] < 1e-6, -1, peaks[:, 0] + x) / float(W)
peaks[:, 1] = np.where(peaks[:, 1] < 1e-6, -1, peaks[:, 1] + y) / float(H)
faces.append(peaks.tolist())
if candidate.ndim == 2 and candidate.shape[1] == 4:
candidate = candidate[:, :2]
candidate[:, 0] /= float(W)
candidate[:, 1] /= float(H)
bodies = dict(candidate=candidate.tolist(), subset=subset.tolist())
pose = dict(bodies=bodies, hands=hands, faces=faces)
if return_is_index:
return pose
else:
return draw_pose(pose, H, W, draw_body=include_body, draw_hand=include_hand, draw_face=include_face)