sd-discord-rich_presence/scripts/main.py

154 lines
4.8 KiB
Python

from modules import script_callbacks
from modules import shared
import threading
import time
import os
import asyncio
from asyncio import WindowsProactorEventLoopPolicy
import pypresence
asyncio.set_event_loop_policy(WindowsProactorEventLoopPolicy())
github_link = "https://github.com/davehornik/sd-discord-rich_presence"
ver = "1.3.1"
enable_dynamic_status = True
def discord_broadcast():
#Do not change these Credits and it's values on the top.
print(f'[Discord Rich Presence] Discord Rich Presence Extension, version {ver}')
print(f'[Discord Rich Presence] Bug reporting -> {github_link}')
checkpoint_info = shared.sd_model.sd_checkpoint_info
model_name = os.path.basename(checkpoint_info.filename)
#Do not change - will not workie.
client_id = "1091507869200957450"
broadcast = pypresence.Presence(client_id)
broadcast.connect()
timestamp = time.time()
broadcast.update(
state="Waiting for the start" if enable_dynamic_status else "Dynamic Status - OFF",
details=model_name,
large_image="unknown" if enable_dynamic_status else "auto",
start=int(timestamp)
)
state_watcher = threading.Thread(target=state_watcher_thread, args=(broadcast, timestamp), daemon=True)
state_watcher.start()
if enable_dynamic_status:
print("[Discord Rich Presence] Make sure that Game Activity is enabled in Discord.")
print("[Discord Rich Presence] Should be broadcasting already if there's no error.")
def state_watcher_thread(broadcast, timestamp):
global reloadedUI
reloadedUI = False
reset_time = False
batch_size_r = False
batch_size = 0
status = True
total_progress = 0
image_to_show = "small_gen_00"
percent_show = 0
dict_images = {
0: "small_gen_00",
5: "small_gen_05",
10: "small_gen_10",
15: "small_gen_15",
20: "small_gen_20",
25: "small_gen_25",
30: "small_gen_30",
35: "small_gen_35",
40: "small_gen_40",
45: "small_gen_45",
50: "small_gen_50",
55: "small_gen_55",
60: "small_gen_60",
65: "small_gen_65",
70: "small_gen_70",
75: "small_gen_75",
80: "small_gen_80",
85: "small_gen_85",
90: "small_gen_90",
95: "small_gen_95",
100: "small_gen_100"
}
#Will solve this unused while and 'reloadedUI' in future patches.
while reloadedUI is not True:
checkpoint_info = shared.sd_model.sd_checkpoint_info
model_name = os.path.basename(checkpoint_info.filename)
model_name = model_name.split('.')
model_name = model_name[0]
if shared.state.job_count == 0:
if reset_time == False:
timestamp = int(time.time())
reset_time = True
if batch_size_r == True:
batch_size_r = False
batch_size = 0
broadcast.update(large_image="a1111",
details=model_name,
state="Idle",
start=timestamp)
else:
if reset_time == True:
timestamp = int(time.time())
reset_time = False
if batch_size_r == False:
batch_size = get_batch_size()
if batch_size != 0:
batch_size_r = True
if shared.total_tqdm._tqdm is not None:
if status:
total_progress = shared.state.sampling_steps * shared.state.job_count
status = False
# This is really nasty line of code.. Please, don't look or I'll cry.
# Had to be done since there's no global for progress% ~Edesak
progress = shared.total_tqdm._tqdm.n
percent_progress = progress / total_progress * 100
else:
percent_progress = 0
for image in dict_images:
if image >= int(percent_progress):
image_to_show = dict_images[image]
percent_show = image
break
broadcast.update(large_image="a1111_gen",
small_image=image_to_show,
large_text="Generating",
small_text=f"{percent_show}%",
details=model_name,
state=f'Generating {shared.state.job_count * batch_size} image/s',
start=timestamp)
time.sleep(2) # update once per two seconds
def on_ui_tabs():
discord_broadcast()
return []
def get_batch_size():
if shared.state.current_latent != None:
x = shared.state.current_latent.size()
x = x[0]
return x
else:
return 0
script_callbacks.on_ui_tabs(on_ui_tabs)