update metafiles

pull/3092/head
Vladimir Mandic 2024-04-27 12:02:34 -04:00
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Given huge number of changes with *+3443/-3342 commits diff over the past year, a completely different backend/engine and a change of focus, Given huge number of changes with *+3443/-3342 commits diff over the past year, a completely different backend/engine and a change of focus,
it is time to give credit to original [author](https://github.com/auTOMATIC1111), and move on! it is time to give credit to original [author](https://github.com/auTOMATIC1111), and move on!
## Update for 2024-04-26 ## Update for 2024-04-27
- **Features**: - **Features**:
- **ModernUI** preview of the new [ModernUI](https://github.com/BinaryQuantumSoul/sdnext-modernui)
- **Gallery**: list, preview, search through all your images and videos! - **Gallery**: list, preview, search through all your images and videos!
implemented as infinite-scroll with client-side-caching and lazy-loading while being fully async and non-blocking implemented as infinite-scroll with client-side-caching and lazy-loading while being fully async and non-blocking
search or sort by path, name, size, width, height, mtime or any image metadata item, also with extended syntax like *width > 1000* search or sort by path, name, size, width, height, mtime or any image metadata item, also with extended syntax like *width > 1000*
*settings*: optional additional user-defined folders, thumbnails in fixed or variable aspect-ratio *settings*: optional additional user-defined folders, thumbnails in fixed or variable aspect-ratio
- [HiDiffusion](https://github.com/megvii-research/HiDiffusion): - [HiDiffusion](https://github.com/megvii-research/HiDiffusion):
generate high-resolution images using your standard models without duplicates/distorsions AND improved performance generate high-resolution images using your standard models without duplicates/distorsions AND improved performance
for example, SD15 can now go up to 2024x2048 and SDXL up to 4k natively for example, *SD15* can now go up to *2024x2048* and *SDXL* up to *4k* natively
simply enable checkbox in advanced menu and set desired resolution simply enable checkbox in advanced menu and set desired resolution
additional settings are available in *settings -> inference settings -> hidiffusion* additional settings are available in *settings -> inference settings -> hidiffusion*
and can also be set and used via *xyz grid* and can also be set and used via *xyz grid*

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CODE_OF_CONDUCT Normal file
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# Code of Conduct
Use your best judgement
If it will possibly make others uncomfortable, do not post it
- Be respectful
Disagreement is not an opportunity to attack someone else's thoughts or opinions
Although views may differ, remember to approach every situation with patience and care
- Be considerate
Think about how your contribution will affect others in the community
- Be open minded
Embrace new people and new ideas. Our community is continually evolving and we welcome positive change
Be mindful of your language
Any of the following behavior is unacceptable:
- Offensive comments of any kind
- Threats or intimidation
- Or any other kinds of harassment
If you believe someone is violating the code of conduct, we ask that you report it
Participants asked to stop any harassing behavior are expected to comply immediately
<br>
## Usage Restrictions
See [LICENSE](LICENSE.txt) for more information

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CONTRIBUTING Normal file
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# Contributing Guidelines
Pull requests from everyone are welcome
Procedure for contributing:
- Create a fork of the repository on github
In a top right corner of a GitHub, select "Fork"
Its recommended to fork latest version from main branch to avoid any possible conflicting code updates
- Clone your forked repository to your local system
`git clone https://github.com/<your-username>/<your-fork>
- Make your changes
- Test your changes
- Test your changes against code guidelines
- `ruff check`
- `pylint <folder>/<filename>.py`
- Push changes to your fork
- Submit a PR (pull request)
Your pull request will be reviewed and pending review results, merged into main branch