Auto-Photoshop-StableDiffus.../utility/session.js

157 lines
5.0 KiB
JavaScript

const { cleanLayers } = require("../psapi")
const SessionState = {
Active : "active",
Inactive: "inactive",
}
const GarbageCollectionState = {
Accept : "accept", // accept all generated images
Discard: "discard",//discard all generated images
DiscardSelected: "discard_selected",
AcceptSelected: "accept_selected"//accept_selected only chosen images
}
class GenerationSession{
constructor(){
//this should be unique session id and it also should act as the total number of sessions been created in the project
this.id = 0
this.state = SessionState['Inactive']
this.mode = "txt2img"
this.selectionInfo = null
this.isFirstGeneration = true // only before the first generation is requested should this be true
this.outputGroup
this.prevOutputGroup
this.isLoadingActive = false
}
isActive(){
return this.state === SessionState['Active']
}
isInactive(){
return this.state === SessionState['Inactive']
}
activate(){
this.state = SessionState['Active']
}
deactivate(){
this.state = SessionState['Inactive']
}
name(){
return `session - ${this.id}`
}
async startSession(){
this.id += 1//increment the session id for each session we start
this.activate()
this.isFirstGeneration = true // only before the first generation is requested should this be true
console.log("current session id: ", this.id)
try{
const session_name = this.name()
const activeLayers = await app.activeDocument.activeLayers
await psapi.unselectActiveLayersExe() // unselect all layer so the create group is place at the top of the document
this.prevOutputGroup = this.outputGroup
const outputGroup = await psapi.createEmptyGroup(session_name)
this.outputGroup = outputGroup
await psapi.selectLayersExe(activeLayers)
}catch(e){
console.warn(e)
}
}
async endSession(garbage_collection_state){
try{
this.state = SessionState['Inactive']// end the session by deactivate it
this.deactivate()
if(garbage_collection_state === GarbageCollectionState['Accept']){
await acceptAll()
}else if(garbage_collection_state === GarbageCollectionState['Discard']){
//this should be discardAll()
await discardAll()
}else if(garbage_collection_state === GarbageCollectionState['DiscardSelected'])
{
//this should be discardAllExcept(selectedLayers)
await discardSelected()//this will discard what is not been highlighted
}
else if(garbage_collection_state === GarbageCollectionState['AcceptSelected'])
{
//this should be discardAllExcept(selectedLayers)
await discard()//this will discard what is not been highlighted
}
//delete the old selection area
// g_selection = {}
this.isFirstGeneration = true // only before the first generation is requested should this be true
await util_layer.collapseFolderExe([this.outputGroup],false)// close the folder group
if(this.mode === generationMode['Inpaint'] && g_sd_mode === generationMode['Inpaint']){
//create "Mask -- Paint White to Mask -- temporary" layer if current session was inpiant and the selected session is inpaint
// the current inpaint session ended on inpaint
g_b_mask_layer_exist = false
await util_layer.deleteLayers([g_inpaint_mask_layer])
await createTempInpaintMaskLayer()
}
}catch(e){
console.warn(e)
}
}
async closePreviousOutputGroup(){
try{
//close the previous output folder
if(this.prevOutputGroup){
await util_layer.collapseFolderExe([this.prevOutputGroup],false)// close the folder group
// and reselect the current output folder for clarity
await psapi.selectLayersExe([this.outputGroup])
}
}
catch(e){
console.warn(e)
}
}
isSameMode(selected_mode){
if (this.mode === selected_mode){
return true
}
return false
}
loadLastSession(){
//load the last session from the server
}
saveCurrentSession(){
//all session info will be saved in a json file in the project folder
}
async moveToTopOfOutputGroup(layer){
const output_group_id = await this.outputGroup.id
let group_index = await psapi.getLayerIndex(output_group_id)
const indexOffset = 1 //1 for background, 0 if no background exist
await executeAsModal(async ()=>{
await psapi.moveToGroupCommand(group_index - indexOffset, layer.id)
})
}
}
module.exports ={
GenerationSession,
GarbageCollectionState,
SessionState
}